°Elemental's Standard Mod° - 24th April 00

This mod invloves getting 2 Masakari's on 3v3 (preferably). The conditions for this mod is na nm 6/8 and 300k per person. This mod should be used only is breachnt or capbase.

If it is 3v3, 2 Elementals will get the standard Elemental mod while the other Elemental will get madcat a's or j's with meduim range or short range with a little long range.

If it is 2v2, 1 Elemental will get this standard Elemental mod while the other Elemental will get madcat a's or j's with meduim range or short range with a little long range.

With this, you should get 2 Masakari W's equiped with 5 er ppcs each and 2 lrms, pilots are Firestorm and Vixen, put a sensor standard on Firestorm. You can also get 2 Masakaris A's with 5 er ppcs each, 2 swiftwinds for scouting, pilots are Firestorm and Vixen, put a extended range sensor for Firestorm.

The difference between getting A's and W's are slightly on par and both have pros and cons. The A's on one hand have more armor, but having more armor on the masakari is practically useless as even before its armor get blown away, the pilots already ejects, thats why i suggest you using the W's as they have less armor and more weapons. However, the two swiftwinds and the extended range sensor will come in most usefull and scouting can be done with the swiftwinds instaed of the slow retreating Masakaris, You would find that once the short range madcats get close to you, you are better than dead, that why the swiftwinds come in handy, the extendard range sensors also warn you of incomming danger so u can retreat your Masakaris as soon as possible. This mod is best suited for backup support fire power and your partner would want to get some madcats with long and medium range or short range, you should back up your Masakaris and attack from short range,move back while shooting, as your enemy tends to move foreward when attacking.

This mod is good for killing madcat J's especially, if u see your erppcs travelling in a bunch all clustered together, most likely is that the madcat j's will get a pilot shot, the pilots get injured, an arm falls of, he gets internal ammo explosion or he falls down. Have Fun All !

[End Dispatch]

 

°Elemental's Grade 1 Strategies° - 2th May00

Divide and Conquer - The Divide and Conquer tactic seeks to split the opponents forces. Dealing with half a company is much more easily than fighting it as a whole. If 2 of your 'Mechs each engage a 'Mech, you will take less damage and defeat them faster. Also, getting someone behind an enemy 'Mech increases your chance of salvage and eats through the weak armor faster than the front. Try to use this tactic as often as possible

Hit and Fade - Run in, hurt the enemy, and retreat without getting hurt. This tactic is more difficult than it sounds. Timing, firepower, ranges, and speed all play a role in Hit and Fade, and must be carefully thought out. Recon is also a vital part of it, as you can decide to hit the enemy where it hurts the most. This is usually used in base assaults. Taking out an assault 'Mech or two and then escaping back for repairs before the enemy can bring about his full might is a good way to whittle away defenses before taking the base. Learn to use this tactic effectively, as it saves many a problem from occurring.

Concentrated Fire - Enemy 'Mechs and vehicles are best taken out with concentrated fire. Keeping your units in Lances and attacking one unit per Lance is usually the fastest way to take them out. Concentrated fire uses the law of CLG (Combat Loss Grouping) in that once an enemy unit is destroyed, the enemy has less firepower to direct against you, hence giving your 'Mechs a longer life span and continued ability to take out more units. The more units that are destroyed, the less fire you are taking, and the more you are able to direct fire on a single enemy 'Mech. All things being equal, If you are using Concentrated Fire and your enemy is not, you will almost always win.

[End Dispatch]

°Elemental's Lightning Attack Strategy°- 17th May 00

This mod works on any map but better on breachnt and capbase. The objective of this strategy is to charge stright at the enemy right at the beggining of the mission. For breachnt we will charge by the islands that means that this strategies would require all of u to get j mechs preferably madcats.This strategy may be a bit risky but if done correctly it will catch the enemy unprepared and even catch them splited up.

If its 2v2 both players will get long range madcats. If it is 3v3 then 2 will get long and the other will get lrms med and short range. This player will act as a controller and probabaly will die in the battlefield with no retreat. This controller will first stay behind his long range partners and once he is sure that the enemy is shooting his partners and not him, he will engage the enemy with his short range and med range weapons

[End Dispatch]

 

°AutoCn Mod°- 9th June 00

This is a long range A's or J'smods which requires 300k per player. Get 4 Madcat A or J. Each Madcat Have 5 Lt. Acs and 1 ERPPC. Elite Pilots and I guess 1 Ext. Sensor on 1 Madcat

[End Dispatch]

°Revived Mod by SilverElemental°- 9th June 00

This is a long range J'smods which requires 300k per player. Get 4 Madcat J. Each Madcat Have 4Lt. Acs and 2 Lrg ER Lasers. Elite Pilots and I guess 1 Ext. Sensor on 1 Madcat.

[End Dispatch]

°Manual Mod Generator° 6th May 00

Name Damage Recycle Load Value Range Price Shots
Clan LRM 1.25 10 3 Long 2340 24
Clan Light Ultra Autocannon 1 1.33 8.5 Long 3350 112
Clan Large E/R Laser 5 5 10 Long 9690  
Clan E/R PPC 11.25 7.5 13.5 Long 21450  
Clan Gauss Rifle 7.5 5 16.5 Long 18520 16
Clan E/R Laser 2 5 3.5 Medium 2380  
Clan Large Pulse Laser 2.5 2 11 Medium 8010  
Clan Ultra Autocannon 12 2 3.5 Medium 12590 90
Clan SRM 1 3 3 Short 740 83
Clan Pulse Laser 1 1.75 4 Short 1700  
Clan Streak SRM 2 3 4.75 Short 1450 83
Clan Heavy Flamer 5 6 7 Short 3620  
Clan Heavy Ultra Autocannon 15 5 21 Short 27400 10

Mechs

 

Clan - Cougar

    

VARIANT:

WEIGHT:
        35 Tons
COST:
        33870
CLASS:
        Light
ARMOR:
       Moderate
STRUCTURE:
        Moderate
JUMP:
        N/A
SPEED:
        27 m/s
ARMAMENT:
        1 Clan Heavy Flamer
       
1 Clan Large Pulse Laser
        3 Clan LRM Racks
        1 Clan Sensor-Standard

VARIANT:
        Weapon
WEIGHT:
        35 Tons
COST:
        38280
CLASS:
         Light
ARMOR:
        Light
STRUCTURE:
        Moderate
JUMP:
        N/A
SPEED:
        27 m/s
ARMAMENT:
        2 Clan Lrg Pulse Laser
        4 Clan LRM Racks
        1 Clan Sensor-Standard

VARIANT:
        Jump
WEIGHT:
        35 Tons
COST:
        36050
CLASS:
         Light
ARMOR:
        Light
STRUCTURE:
        Moderate
JUMP:
        Medium
SPEED:
        27  m/s
ARMAMENT:
        1 Clan Heavy Flamer
       
1 Clan Large Pulse Laser
        3 Clan LRM Racks
        1 Clan Sensor-Standard

 

 

Clan - Hunchback IIC

    

VARIANT:
        Armor
WEIGHT:
        50 Tons
COST:
        57530
CLASS:
        Medium
ARMOR:
        Moderate
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        18 m/s
ARMAMENT:
        1 Clan Heavy Flamer
        1 Clan Pulse Laser
        1 Clan Heavy Ultra AC
        2 Clan ER Lasers
        1 Clan Sensor Standard

VARIANT:
        Weapon
WEIGHT:
        50 Tons
COST:
        77450
CLASS:
        Medium
ARMOR:
        Light
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        18 m/s
ARMAMENT:
        1 Clan Heavy Flamer
        2 Clan Heavy Ultra AC
        1 Clan ER Laser
        1 Clan Sensor Standard

VARIANT:
        Jump
WEIGHT:
        50 Tons
COST:
        57130
CLASS:
        Medium
ARMOR:
        Light
STRUCTURE:
        Heavy
JUMP:
        Short
SPEED:
        18 m/s
ARMAMENT:
        1 Clan Heavy Flamer
        1 Clan Pulse Laser
        1 Clan Heavy Ultra AC
        2 Clan ER Lasers
        1 Clan Sensor Standard
    

 

 

Clan - Loki

    

VARIANT:
       
Armor
WEIGHT:
        65 Tons
COST:
        70540
CLASS:
        Heavy
ARMOR:
       Moderate
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        24 m/s
ARMAMENT:
        2 Clan Streak SRM Packs
        4 Clan ER Lasers
        1 Clan Ultra AC
        1 Clan ER PPC
        1 Clan Sensor-Standard

VARIANT:
        Weapon
WEIGHT:
        65 Tons
COST:
        80120
CLASS:
         Heavy
ARMOR:
        Moderate
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        24 m/s
ARMAMENT:
        2 Clan Streak SRM Packs
        2 Clan Large ER Lasers
        2 Clan Gauss Rifles
        1 Clan Sensor-Standard

VARIANT:
        Jump
WEIGHT:
        65 Tons
COST:
        74760
CLASS:
         Heavy
ARMOR:
        Moderate
STRUCTURE:
        Heavy
JUMP:
        Short
SPEED:
        24 m/s
ARMAMENT:
        2 Clan Streak SRM Packs
        4 Clan ER Lasers
        1 Clan Ultra AC
        1 Clan ER PPC
        1 Clan Sensor-Standard
    

 

 

Clan - Vulture

    

VARIANT:
       
Armor
WEIGHT:
        60 Tons
COST:
        56910
CLASS:
        Heavy
ARMOR:
       Moderate
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        24 m/s
ARMAMENT:
       
2 Clan Large Pulse Lasers
        8 Clan LRM Racks
        1 Clan Sensor-Standard

VARIANT:
        Weapon
WEIGHT:
        60 Tons
COST:
        61870
CLASS:
         Heavy
ARMOR:
        Moderate
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        24 m/s
ARMAMENT:
       
2 Clan Large Pulse Lasers
        2 Clan Large ER Lasers
        8 Clan LRM Racks
        1 Clan Sensor-Standard

VARIANT:
        Jump
WEIGHT:
        60 Tons
COST:
        62610
CLASS:
         Heavy
ARMOR:
        Moderate
STRUCTURE:
        Heavy
JUMP:
        Short
SPEED:
        24  m/s
ARMAMENT:
       
2 Clan Large Pulse Lasers
        8 Clan LRM Racks
        1 Clan Sensor-Standard

         

 

Clan - Uller

    

VARIANT:
       
Armor
WEIGHT:
        30 Tons
COST:
        23410
CLASS:
        Light
ARMOR:
       Light
STRUCTURE:
        Light
JUMP:
        N/A
SPEED:
        27 m/s
ARMAMENT:
        1 Clan Streak SRM Pack
        2 Clan ER Lasers
        1 Clan Light Ultra AC
        1 Clan Sensor-Standard

VARIANT:
        Weapon
WEIGHT:
        30 Tons
COST:
        22460
CLASS:
         Light
ARMOR:
        Light
STRUCTURE:
        Light
JUMP:
        N/A
SPEED:
        27 m/s
ARMAMENT:
        2 Clan Streak SRM Pack
        2 Clan ER Lasers
        1 Clan Light Ultra AC
        1 Clan Sensor-Standard

VARIANT:
        Jump
WEIGHT:
        30 Tons
COST:
        25510
CLASS:
         Light
ARMOR:
        Light
STRUCTURE:
        Light
JUMP:
        Medium
SPEED:
        27  m/s
ARMAMENT:
        1 Clan Streak SRM Pack
        2 Clan ER Lasers
        1 Clan Light Ultra AC
        1 Clan Sensor-Standard

    

 

Clan - Thor

    

VARIANT:
       
Armor
WEIGHT:
        70 Tons
COST:
        74390
CLASS:
        Heavy
ARMOR:
       Heavy
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        24 m/s
ARMAMENT:
        1 Clan Heavy Ultra Autocannon
        1 Clan Pulse Laser
        2 Clan Large Pulse Lasers
        2 Clan Streak SRM Packs
        1 Clan Sensor Standard

VARIANT:
        Weapon
WEIGHT:
        70 Tons
COST:
        79870
CLASS:
        Heavy
ARMOR:
        Moderate
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        24 m/s
ARMAMENT:
        1 Clan Heavy Ultra Autocannon
        1 Clan Pulse Laser
        2 Clan Ultra Autocannons
        2 Clan Streak SRM Packs
        1 Clan Sensor Standard

VARIANT:
        Jump
WEIGHT:
        70 Tons
COST:
        78130
CLASS:
        Heavy
ARMOR:
        Moderate
STRUCTURE:
        Heavy
JUMP:
        Short
SPEED:
        24 m/s
ARMAMENT:
        1 Clan Heavy Ultra Autocannon
        1 Clan Pulse Laser
        2 Clan Large Pulse Lasers
        2 Clan Streak SRM Packs
        1 Clan Sensor Standard

Clan - Masakari

    

VARIANT:
       
Armor
WEIGHT:
        85 Tons
COST:
        102020
CLASS:
        Assault
ARMOR:
       Heavy
STRUCTURE:
        Very Heavy
JUMP:
        N/A
SPEED:
        18 m/s
ARMAMENT:
        2 Clan Heavy Flamers
        2 Clan Large Pulse Lasers
        2 Clan ER PPC's
        2 Clan LRM Racks
        1 Clan Sensor-Standard

VARIANT:
        Weapon
WEIGHT:
        85 Tons
COST:
        120480
CLASS:
         Assault
ARMOR:
        Heavy
STRUCTURE:
        Very Heavy
JUMP:
        N/A
SPEED:
        18 m/s
ARMAMENT:
        2 Clan Heavy Flamers
        2 Clan ER PPC's
        2 Clan LRM Racks
        2 Clan Gauss Rifles
        1 Clan Sensor-Standard

VARIANT:
        Jump
WEIGHT:
        85 Tons
COST:
        105460
CLASS:
         Assault
ARMOR:
        Heavy
STRUCTURE:
        Very Heavy
JUMP:
        Short
SPEED:
        18  m/s
ARMAMENT:
        2 Clan Heavy Flamers
        2 Clan Large Pulse Lasers
        2 Clan ER PPC's
        2 Clan LRM Racks
        1 Clan Sensor-Standard
    

Clan - Mad Cat

    

VARIANT:
       
Armor
WEIGHT:
        75 Tons
COST:
        92790
CLASS:
        Heavy
ARMOR:
       Heavy
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        24 m/s
ARMAMENT:
        1 Clan Heavy Flamer
        1 Clan Large Pulse Laser
        2 Clan ER PPC's
        4 Clan LRM Racks
        1 Clan Sensor Standard

VARIANT:
        Weapon
WEIGHT:
        75 Tons
COST:
        95560
CLASS:
        Heavy
ARMOR:
        Moderate
STRUCTURE:
        Heavy
JUMP:
        N/A
SPEED:
        24 m/s
ARMAMENT:
        1 Clan Heavy Flamer
        2 Clan Large Pulse Laser
        2 Clan ER PPC's
        4 Clan LRM Racks
        1 Clan Sensor Standard

VARIANT:
        Jump
WEIGHT:
        75 Tons
COST:
        96970
CLASS:
        Heavy
ARMOR:
        Moderate
STRUCTURE:
        Heavy
JUMP:
        Short
SPEED:
        24 m/s
ARMAMENT:
        1 Clan Heavy Flamer
        1 Clan Large Pulse Laser
        2 Clan ER PPC's
        4 Clan LRM Racks
        1 Clan Sensor Standard
    

[End Dispatch]